CATEGORY-- leisure time: techniques for drawing and painting ; TARGET GROUP Students, teachers and professionals in the field of cartooning ; Students and professionals in 3D animation ; Self-taught amateurs in the field of 3D animation who are starting out in animation on the Internet with software, such as Flash for creating web pages; DESCRIPTION OF THE BOOK Cartooning embraces a whole world of creativity. This art form involves a wide variety of facets ranging from the creation and preparation of scripts, film language and film narrative, the painting of the backgrounds, the theme music and the work of the actors who lend their voices to the characters and the animators who bring them to life through the techniques and formulas of animation. Movies, television, the creation of web pages or the preparation of clips for distribution on the Internet have all contributed to making animation more and more of a presence in daily life. At the same time this discipline has acquired a new dimension thanks to technological progress and to the development of the Internet, and has become a medium for expression that is within the reach of many amateurs. This work is aimed at students and professionals in the world of animation. Its objective is to explain the essential aspects of traditional animation: the storyboard and composition of the scene, the creation of characters and basic types, the elements of layout, animation methods, the take, timing… In this way the reader will get to know all about the techniques needed to “animate” a story and its characters. The book will be useful to anyone who wants to train as a professional, to work on production in a studio or to create their own work using traditional animation (2D), 3D or any other computer program that makes it possible to do a sequencing of images from frame to frame.