Artboard 33Artboard 16Artboard 18Artboard 13Artboard 42Artboard 21Artboard 4Artboard 5Artboard 45Artboard 22Artboard 7Artboard 42Artboard 23Artboard 12Artboard 28Artboard 17?Artboard 28Artboard 43Artboard 49Artboard 47Artboard 15Artboard 32Artboard 6Artboard 22Artboard 5Artboard 25Artboard 1Artboard 42Artboard 11Artboard 41Artboard 11Artboard 23Artboard 10Artboard 4Artboard 9Artboard 6Artboard 8Artboard 7Artboard 3Artboard 12Artboard 25Artboard 34Artboard 43Artboard 44Artboard 16Artboard 24Artboard 13Artboard 5Artboard 24Artboard 31Artboard 1Artboard 12Artboard 27Artboard 30Artboard 36Artboard 44Artboard 9Artboard 17Artboard 6Artboard 27Artboard 30Artboard 29Artboard 26Artboard 2Artboard 20Artboard 35Artboard 15Artboard 14Artboard 50Artboard 26Artboard 14Artboard 40Artboard 21Artboard 10Artboard 37Artboard 46Artboard 33Artboard 8
e-book

Computer Graphics Through OpenGL - From Theory to Experiments, Second Edition (Cód: 9518772)

Guha,Sumanta

Taylor & Francis (Livros Digitais)

Ooops! Este produto não está mais a venda.
Mas não se preocupe, temos uma versão atualizada para você.

Ooopss! Este produto está fora de linha, mas temos outras opções para você.
Veja nossas sugestões abaixo!

R$ 299,85

em até 9x de R$ 33,32 sem juros

Total:

Em até 1x sem juros de


Crédito:
Boleto:
Cartão Saraiva:

Total:

Em até 9x sem juros de


Computer Graphics Through OpenGL - From Theory to Experiments, Second Edition

R$299,85

Descrição

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
New to the Second Edition


30 more programs, 50 more experiments, and 50 more exercises
Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
Coverage of:




Vertex buffer and array objects
Occlusion culling and queries and conditional rendering
Texture matrices
Multitexturing and texture combining
Multisampling
Point sprites
Image and pixel manipulation
Pixel buffer objects
Shadow mapping


Web Resource
The book'apos;s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor'apos;s manual with solutions to 100 problems (for qualifying instructors only).

Características

Peso 0.00 Kg
Produto sob encomenda Não
Marca Taylor & Francis (Livros Digitais)
Número de Páginas 951 (aproximado)
Idioma 337
Acabamento e-book
Cód. Barras 9781498760591
Número da edição 2
Ano da Publicação 2015
AutorGuha,Sumanta