This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.
Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a 'how to' guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.
Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.
|Produto sob encomenda||Sim|
|Ano da edição||1/8/2007|
|Número de Páginas||350|