This book shows how to start developing great iPhone apps and to get them up and running on the App Store. The book uses an app-driven approach each new technology is discussed in the context of 14 tested iPhone apps, complete with syntax shading, code walkthroughs and sample outputs. Apps reader will develop include - Welcome; Spot-On Game; Route Tracker; Tip Calculator; Cannon Game; Slideshow; Favorite Twitter Searches; Painter; Voice Recorder; Flag Quiz Game; Address Book; Twitter Discount Airfares; By Chapter 3 shows how building apps using Xcode, Cocoa and Interface Builder. It presents to the reader object - oriented programming in Objective-C and build apps using the iPhone 3.x technologies including the Game Kit, iPod library access. 'iPhone for Programmers' include coverage of - iPhone SDK 3.x, XCode, Interface Builder; Object-Oriented; Programming in Objective-C and Cocoa; Collections, GUI, Event Handling; Controllers, Application Templates; UIView, Multi -Touch; Core Audio, Core Animation, NSTimer; Tables, UINavigationController; Map Kit, Core Location, GPS; Compass; Photos, iPod Library Access; Serialization.