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Learning - Learning Swift Programming (Cód: 9244415)

Schatz,Jacob

Addison Wesley

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Learning - Learning Swift Programming

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Descrição

Get started fast with Swiftprogramming for iOS and OS X 'Learning Swift Programming' is a fast-paced, hands-on introduction to writing production-quality iOS and OS X apps with Apple's new programming language. Written for developers with previous experience in any other modern language, this book explains Swift simply and clearly, using relevant examples that solve realistic problems. Author Jacob Schatz's popular Skip Wilson video tutorials on YouTube have already helped thousands of Apple developers get started with Swift. Now, he helps you take full advantage of Swift's advanced design, remarkable performance, and streamlined development techniques. Step-by-step, you'll move from basic syntax through advanced features such as closures and generics-discovering helpful tips and tricks along the way. After you've mastered Swift's building blocks and learned about its key innovations, a full section of case studies walks you through building complete apps from scratch.Compare Swift with Objective-C, JavaScript, Python, Ruby, and CCollect data with arrays and dictionaries, and store it with variables and constantsGroup commonly-used code into functions for easy reuseStructure your code with enums, structs, and classesUse generics to get more done with less codeWrite closures to share small blocks of functionalityUse optionals to write more robust, crash-resistant, and cleaner codeIntegrate existing Objective-C code into new Swift appsProgram on the bit and byte level with advanced operatorsImplement efficient design patterns with protocols and delegatesCreate animated 2D games with SpriteKit, and 3D games with SceneKitContents at a Glance 1 Getting Your Feet Wet Building Blocks of Swift Optionals: A Gift to Unwrap Tuples Number Types and Converting Between Them Coming to Swift from Objective-C and C 2 Collecting Data Using Arrays Modifying Arrays Using Dictionaries 3 Making Things Happen: Functions Defining Functions More on Parameters 4 Structuring Code: Enums, Structs, and Classes Enums Structs 5 Making a Game Building a User Interface (UI) The Action-Packed View Controller 6 Reusable Code: Closures What Are Closures? Closures in Other Languages How Closures Work and Why They're Awesome 7 Subscripts and Advanced Operators Writing Your First Subscript Bits and Bytes with Advanced Operators Customizing Operators Making Your Own Operators Bits and Bytes in Real Life 8 Protocols Writing Your First Protocol Animizable and Humanizable Delegation Protocols as Types Protocols in Collections Optional Chaining 9 Becoming Flexible with Generics The Problem That Generics Solve 10 Games with SpriteKit Setting Up the Project The Start Screen Dangerous Ground A Hero to the Rescue Enemies in Motion Spawned Obstacles Smashing Physics 11 Games with SceneKit Creating DAE Files Creating a New SceneKit Project Your SceneKit Files Making the Game Bridging the Gap to Objective-C 12 Apps with UIKit Application Types Loading a Table View Loading Data from a URL

Características

Peso 0.41 Kg
Produto sob encomenda Sim
Marca Addison Wesley
I.S.B.N. 9780133950403
Referência 032454393
Altura 22.61 cm
Largura 17.53 cm
Profundidade 1.78 cm
Número de Páginas 300
Idioma Inglês
Acabamento Brochura
Cód. Barras 9780133950403
Ano da edição 2014
AutorSchatz,Jacob