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Opengl - Opengl ES 2.0 Programming Guide (Cód: 9244561)

Ginsburg,Dan; Shreiner,Dave; Munshi, Aaftab; Munshi,Aaftab

Addison Wesley

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Opengl - Opengl ES 2.0 Programming Guide

R$299,50

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Descrição

OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices--including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it--until now. In the 'OpenGL(R) ES 2.0 Programming Guide,' three leading authorities on the Open GL ES 2.0 interface--including the specification's editor--provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes: Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objectsThe OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invarianceInputting geometry into the graphics pipeline, and assembling geometry into primitivesVertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applicationsUsing fragment shaders--including examples of multitexturing, fog, alpha test, and user clip planesFragment operations: scissor test, stencil test, depth test, multisampling, blending, and ditheringAdvanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturingReal-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries Foreword by Trevett, Neil

Características

Peso 0.68 Kg
Produto sob encomenda Sim
Marca Addison Wesley
I.S.B.N. 9780321502797
Referência 008752886
Altura 23.11 cm
Largura 17.53 cm
Profundidade 2.54 cm
Número de Páginas 417
Idioma Inglês
Acabamento Brochura
Cód. Barras 9780321502797
Ano da edição 2008
AutorGinsburg,Dan; Shreiner,Dave; Munshi, Aaftab; Munshi,Aaftab