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Learning - Learning 2D Game Development With Unity - A Hands-On Guide To Game Creation (Cód: 9244399)

Johnson,Matthew; Hasankolli,Reshat; Henley,James

Addison-Wesley

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R$ 387,30

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Learning - Learning 2D Game Development With Unity - A Hands-On Guide To Game Creation

R$387,30

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Descrição

The Unity Engine Tutorial for Any Game Creator Unity is now the world's #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. 'Learning 2D Game Development with Unity(R) 'will help you master Unity and build powerful skills for success in today's game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity's version 4.6 beta. With this indispensable guide, you'll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you're moving to Unity from other engines or are new to game development. This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity's newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you'll need is provided. Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. Learn How ToSet up your Unity development environment and navigate its toolsCreate and import assets and packages you can add to your gameSet up game sprites and create atlas sheets using the new Unity 2D toolsAnimate sprites using keyframes, animation controllers, and scriptingBuild a 2D game world from beginning to endEstablish player controlConstruct movements that 'feel right'Set up player physics and collidersCreate and apply classic gameplay systemsImplement hazards and tune difficultyApply audio and particle effects to the gameCreate intuitive game menus and interface elementsDebug code and provide smooth error handlingOrganize game resources and optimize game performancePublish your game to the web for others to see and play '

Características

Peso 0.59 Kg
Produto sob encomenda Não
Marca Addison-Wesley
I.S.B.N. 9780321957726
Referência 027183581
Altura 24.64 cm
Largura 16.00 cm
Profundidade 2.03 cm
Número de Páginas 384
Idioma Inglês
Acabamento Brochura
Cód. Barras 9780321957726
Ano da edição 2014
AutorJohnson,Matthew; Hasankolli,Reshat; Henley,James