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e-book

Networked Graphics - Building Networked Games and Virtual Environments (Cód: 3077915)

Steed, Anthony; Oliveira, Manuel Fradinho

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Networked Graphics - Building Networked Games and Virtual Environments

R$221,34

Descrição

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources.The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments.Case studies describing real-world systems show how requirements and constraints can be managed.

Características

Peso 0.00 Kg
Produto sob encomenda Sim
Marca ELSEVIER S&T
Acabamento e-book
Territorialidade Internacional
Formato Livro Digital Pdf
Gratuito Não
Tamanho do Arquivo 13089
Início da Venda 30/10/2009
Código do Formato Pdf
Cód. Barras 9780080922232
Ano da Publicação 2009
AutorSteed, Anthony; Oliveira, Manuel Fradinho