Artboard 33 Artboard 16 Artboard 18 Artboard 15 Artboard 21 Artboard 1 Artboard 2 Artboard 5 Artboard 45 Artboard 45 Artboard 22 Artboard 9 Artboard 23 Artboard 17? Artboard 28 Artboard 43 Artboard 49 Artboard 47 Artboard 38 Artboard 32 Artboard 8 Artboard 22 Artboard 5 Artboard 25 Artboard 1 Artboard 42 Artboard 11 Artboard 41 Artboard 13 Artboard 23 Artboard 10 Artboard 4 Artboard 9 Artboard 20 Artboard 6 Artboard 11 Artboard 7 Artboard 3 Artboard 3 Artboard 12 Artboard 25 Artboard 34 Artboard 39 Artboard 24 Artboard 13 Artboard 19 Artboard 7 Artboard 24 Artboard 31 Artboard 4 Artboard 14 Artboard 27 Artboard 30 Artboard 36 Artboard 44 Artboard 12 Artboard 17 Artboard 17 Artboard 6 Artboard 27 Artboard 19 Artboard 30 Artboard 29 Artboard 29 Artboard 26 Artboard 18 Artboard 2 Artboard 20 Artboard 35 Artboard 15 Artboard 14 Artboard 48 Artboard 50 Artboard 26 Artboard 16 Artboard 40 Artboard 21 Artboard 29 Artboard 10 Artboard 37 Artboard 3 Artboard 3 Artboard 46 Artboard 8
e-book

Unity Virtual Reality Projects (Cód: 9476319)

Linowes Jonathan

Packt Publishing

Ooops! Este produto não está mais a venda.
Mas não se preocupe, temos uma versão atualizada para você.

Ooopss! Este produto está fora de linha, mas temos outras opções para você.
Veja nossas sugestões abaixo!

R$ 102,83 R$ 71,98 (-30%) em até 2x de R$ 35,99 sem juros
Cartão Saraiva R$ 71,98 ou em até 3x de R$ 23,99 sem juros

Crédito:
Boleto:
Cartão Saraiva:

Total: R$0,00

Em até 2x sem juros de R$ 0,00


Unity Virtual Reality Projects

R$71,98

Descrição

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DAbout This Book• Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps• Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR• A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google CardboardWho This Book Is ForIf you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.What You Will Learn• Create 3D scenes with Unity and Blender while learning about world space and scale• Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard• Build interactive environments with physics, gravity, animations, and lighting using the Unity engine• Experiment with various user interface (UI) techniques that you can use in your VR applications• Implement the first-person and third-person experiences that use only head motion gestures for input• Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences• Learn about the technology and psychology of VR including rendering, performance and VR motion sickness• Gain introductory and advanced experience in Unity programming with the C# languageIn DetailWhat is consumer 'virtual reality'? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.So, let's get to it!Style and approachThis book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

Características

Peso 0.00 Kg
Produto sob encomenda Sim
Marca Packt Publishing
Número de Páginas 286 (aproximado)
Idioma 337
Acabamento e-book
Territorialidade Internacional
Formato Livro Digital Epub
Gratuito Não
Proteção Drm Sim
Tamanho do Arquivo 9780
Início da Venda 01/09/2015
Código do Formato Epub
Cód. Barras 9781785286803
Ano da Publicação 115
AutorLinowes Jonathan